the ideal is 50-100 but only for ace benefits, I prefer to just throw what I need in a group now since the drawbacks are negligible. If you beat Germany in fighters and have green air, you don't need Anti-Air, because your Fighters will kill the enemy CAS with ease. Slow but surely it. The default CV plane composition for a level 1 carrier is 22 fighters:22 naval bombers (in general). Improve your planes stats by upgrading Them with xp. Rush the 1940 Thunderbolt, then use the 300% bonus on the final “Chain Lightning” variant which gives you very early access to a terrific heavy fighter. All wings taking part in air-to-air combat (not just fighters and even if they don't get selected for damage dealing) gain 0. Anyone here gotten this achievement without order 66'ing the reich? Germany seems to be on steroids this patch and after killing the allies its been absolutely impossible for me to fight the axis as a full north sea empire. Causes an average of . 1. Report. 5 production per day. Anti air shouldn't be thought of as trying to punish an attack thats what fighters are for its more about mitigating damage. kviiri Field Marshal. 3) 4 is the most you can have before penalty, 6. All ships have an option for “do not engage” and when set to that will try to avoid all battles. So now the "Escort Fighters" focus gives you a 300% research bonus on the medium AirframeIt depends where you intend to fight. These are 20mm, 37mm, 40mm, and 57mm guns. Conclusion. Add fighters to gain air superiority and increase your detection chance. paradoxwikis. So fast escort fighters will tie up the enemy fighters (who would rather fight your bombers) while fast interceptors can ignore the escort and go straight for the bombers. The size of an air wing is 100 planes. The flying tank heavy fighter design does kill more than it loses, but from my own testing, the heavy fighters are shooting down small fighters at a rate ≈ 1. Best naval bomber design? Tip. Continue the New Deal > Employ Lockheed air designer > War Department > Air War Plans Division > Air Support > Tactical Bomber Effort > Start researching 1940 Heavy Fighters using the Bonus > WPA > Employ Chief of Airforce to gain Air XP > other focuses while waiting for Medium Airframe 3 to finish > Escort Fighters When there is between 140. This is THE premier and most comprehensive HoI4 multiplayer guide that will ever exist. Escort carriers don't add that much to the surface battle while really having the potential of throwing the asw warfare out of whack. This is a People's Community. I DO see a problem with my fighters being massively more efficient in killing enemy fighters while on interception in comparison to air superiority. Naval bombers are ridiculously overpowered in large numbers. Also Agility affects chance to get intercepted and to get shot down by ground AA, for air to air combat you want raw air attack and air defence. Nope. You have to intentionally do something weird to have it be greater than 0 but less than 10. Step 1: build enough base early DDs to escort all your convoys Step 2: build 50 raiding submarines. Fighters have less range and firepower but are the most manoeuvrable. Ace generation chance: Increase the probability of generating aces during missions. They provide speed increases and stat bonuses to different technologies and equipment. How do I assign them to escort? Ok - closest airport I think to e. r/Supremacy1914 • The biggest war I have ever declared (on an ex ally that left us) has begun. In real life tens of thousands of enemy aircraft were destroyed on the ground. Supposedly it boosts the effectiveness of fighters when they are flying AS in a zone with friendly bombers. 5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in days. You might also consider modding the game to add focuses beyond 1943 or search for mods that already extend the focus tree. I can say two things. In the pop version of history that HoI4 operates in, flying fortresses are actually flying fortresses and you can send them alone. I recon if I can deorg the enemy carriers fast enough the fighter number will even out. Anyone gotten "Cheese your fighter" yet? Question. So there's not really any escort carriers in-game either. Light carriers, especially the Japanese ones, are modeled by earlier carrier designs. Heavy fighters with armor plates and self sealing fuel tanks + heavy mgs (maybe with like 2 x Cannons too) are absolutely brutal. e. As far as I can tell, it's this: All planes take off every 8 hours. -The greatest difference between those two has to do with combat rows. Either redeploy them elsewhere along the front, or keep them in reserve. 00:00 - Intro00:45 - Air Wing Organization01:58. It'd give players choice whether they wanted to adopt an aggressive (larger numbers of fighters on strike escorts, fewer on CAPs) or defensive (other way around) mentality. 2 times the medium airframe which is close to the 2. With the exception of the Lockheed P-38 Lightning and the de Havilland Mosquito, heavy fighters largely failed in their intended roles during World War II, as they could not. Choose Battlefield Support if: You plan to use plenty of close air support AND are confident you can win air superiority without any fighter bonuses. If you are operating under unfriendly skies with a low AA value on your ships/fleets, using fighters will help protect you. The twin-engine heavy fighter was a major design class during the pre-World War II period, conceived as long-range escort fighters or heavily armed bomber destroyers. When making fleets set required amount of those icons to refill the fleet by default when they are ready or if the task force lost some ships that needs to be replaced. You need at least 4 screening ships for every capital ship in your task force, otherwise your capital ships are going to get hit by torpedoes and they will have lower attack. -If you ever caught a naval battle in progress, you could see that your destroyers/cruisers are in the first row closest to eachother. A carrier (CV) without a. Put some armor plate for defense and only use single engine and small airframe for the low cost. Destroyers are about 1/3 the Ainti-Air strength of a Light Cruiser, which is the most cost-effective ship for AA (outside of a carrier with fighters). Heavy Close Air Support: A heavy version of the previous class, these planes are usually twin-engine models that perform the same function. But against in hou4 medium are probably better because you will need medium fighter anyway to protect the bonber. One depth charge on a ship is enough imho, if they hit they kill, the trick is in finding the uboats. CL - Best engine, best radar, AA, no secondary (lowers piercing), 4/5 light cruiser batterie, spotter plane 2, fcs 0, armor 1 or 4 (2 and 3 get pierced like 1, costs more and only slow you down. A specific mechanic I don't undestand is how bomber-escort works. Heavy attack and Light attack. The damage reduction part might be bugged, though, because it only takes 10. If you spot a mistake, please help with fixing it. Then ensure air superiority there by using both fighters and naval bombers based in sicily. Oddly enough, if the air combat wiki is accurate at all, the optimal heavy fighter for long range escort is a really strange beast. Patrolling to clear the area is not a terrible idea, but it doesn't directly protect the convoys should they be intercepted. Recon aircraft aren't really a thing though in hoi4. 1 Air base 1. Colosso95. 5x the cost. So, Heavy Fighters cost more in production amount and in resources to produce than normal fighters. Max heavy mgs up top Single engine. Lets talk about strat bombers and whether they are good now. Values below 100% mean that escort will have delayed reaction, which can be critical in some cases (or completely irrelevant). Upgrade Engine to level 5, and then guns on your fighters. If you're going to split them 50/50 anyway, why not make half of each kind? 200 multirole with 100 running air superiority and 100 doing CAS vs 100 fighters doing air superiority and 100 CAS doing CAS, you'll have to split your factories two ways but the end result is fighters that are better at being fighters and CAS that are better at being CAS. - Modules would require research but give you a lot of room to make what you want. So! (2. I haven't talked about it yet, but radars and heavy fighters go a long way to support your fleet. com] with the 'hourly change' value and the 'Base detection' value. The differences between the fighter and fighter-bomber are so minimal that it would be a waste of pp to purchase the fighter designer for all but the slimmest of scenarios. A few of my suggestions to improve HoI4: Making national focuses less railroaded. open. Jet fighters actually have less agility than the last normal fighter so I tend not to use Jet fighters. Check the HOI4 AI that is basically afk unless their focus tree says otherwise and call it easy again. That is assuming the enemy is defending with fighters. The new spotting mechanic also can help with the balance problem. The loadout for them is 20 fighters and 20 CAS. In HOI2, escort fighters are distinct aircraft units, and thus should be grouped with bombers. Typically there's a naval supremacy. hoi4 Tanks/armor upgrade Tutorial & Tip. So first lets talk about the add_equipment console command, for everyone, this is a slow, annoying, and sort of the wrong way to do that. I had escort fighters. I'm testing out a new Pacific strategy. Fighter → Speed 2 / Range 3 / Reliability 3 → This fighter only purpose is to stop a enemy fighter of getting your Strategic bomber and help him out to survive. With the exception of the Lockheed P-38 Lightning and the de Havilland Mosquito, heavy fighters largely failed in their intended roles during World War II, as they could not. Better, but likely to over-state the level of 'escort' night fighters. . In aircraft-dense areas where the frontline airbases might be congested, they, like Heavy Fighters, can act as "second row" aircraft adding even more air power to the frontline regions from airbases behind. All carrier-based planes will join the battle. You need cheap DDs to have 100% escort efficiency. The short version is that even when set to intercept, the heavy fighters get stuck in dogfights with escorting light fighters alongside their own light fighters. NAV do better damage by a lot, and are cheaper, so extremely efficient per IC. Yep he is by far one or the best pilot in history if not the best and I respect him highly I think he shot down over 60 fighters maybe more. Indeed, worst part here, is that I had research the whole naval idea group the US starts with, guess thats a mistake. pp [political power amount] – Add a specified amount of political power to your pool. HOI4 carriers don't have sufficient opportunity to consistently determine battle outcomes that way (admittedly, very occasionally they get lucky). . France lost 853 light fighters at 35 IC each, for 29855 IC lost. 4 carriers per fleet is more of a rough guideline. Drussix Apr 9, 2017 @ 11:12pm. 9 Italy guide with spies. It is one of the ways of how to project your nuclear power around the world - especially with 7,500 range upgraded Strat Bomber III or to support naval invasion with bombers. You want to win, so you advance. Reference Air Defense. Self sealing fuel tank Drop tanks And 1 light mg self defense turret. There was controversy over whether escort fighters should act independently and sweep the skies of interceptors or stick closely to bombers. The flying tank heavy fighter design does kill more than it loses, but from my own testing, the heavy fighters are shooting down small fighters at a rate ≈ 1. Report. if you have them set to a convoy escort mission in a sea zone that any type of convoy is sailing in, if said convoy gets attacked the fleet will intervene asap. SD is also a good doctrine because the best stuff is frontloaded. Convoy Escort: Protects your convoys against enemy ships. So, if you go 50/50 on Fighters and Anti-Air you are most likely to not have green air vs germany and also have less anti. İf you italy or japan use army doc of grand battke plan if you german use mobile it is for tanks and some inf buff for usa use superir power but place arti in your divs(for like 7inf 2 arti 14inf 4 arti)for soviets use mass asault( spam inf and defense at stalin line or big river) for air if you playing single game use battlefield sup(cas) but for multi use Operational. Get app Get the Reddit app Log In Log in to Reddit. Those bombers are escorted by enemy fighters though, and since there are so many planes, you can't hit the bombers but fight against their escorts. Move on. However below 50% coverage range on a standard, or high air superiority, the maritime patrol seem much more. TLDR: Yes its possible to win the air war alone as GER. Quite interesting tbh. Probably suffering a bit larger casualties on the bomber side though. 1. Two purposes for carriers: floating airbase and winning naval battles. BETA SGp - Save Game Parser - extracts statistics from SGc. Make sure you have fighter support if the AI moves airwings into sea zones to fight them. Carrier Attack Groups (CAG) are the other type of escort fighter in the game, and function as a naval brigade. Select convoy escort and click on the sea zones you want the fleet to escort in (up to 3). 01 x # of attackers x (27/35) x (1+. As the name suggests, the Battlefield Support doctrine provides excellent bonuses for supporting your troops on the ground with the air force. How do I. But as mentioned already, make sure you actually have. So, yeah Heavies are kind of better for interception, but if you count in production cost it becomes equal at best. tv/71CloakRegular fighter 3 has higher base agility, but jet fighter 2 has way more range, which should allow you to get more planes in to contest air zones. Unfortunately, I playing the minor nation of Switzerland, which has no air techs at the start of the game, and will definitely be fighting a nearby major or two. . Bomber Defense: Increases the air defense for planes on Strategic Bombing mission. Air trades with subs spectacularly. This is the most powerful doctrine for surface action. Heavy fighters are just good for long range escorts for strategic bombing. I’ve noticed that they do manage to sink some British ships (especially submarines), but they take a lot of casualties in the process, ESPECIALLY when I send them to aid a large naval battle. Typically performed by Destroyers. So lets say im Canada and want to help GB fight the Germans subs in the Atlantic. But there's not a good way of representing that in-game. He made a video on this topic and many other ones too. In order to provide this escort, we must design fighter aircraft with bomber range. 10 votes, 10 comments. Escort missions should just be your long range fighters fighting alongside your bombers whenever an enemy try to intercept them. List of every console command and how you use it. Taking the less useful first - acting as an air base. There is also +10% each in the Air Controller and Flight Deck Manager admiral traits, and an additional +20% for fighters in the Fighter Director trait. 5:1 maximum ratio for defence advantage. All wings taking part in air-to-air combat (not just fighters and even if they don't get selected for damage dealing) gain 0. Capital Ships can use up to 5 yards of production at a time, Screens and Subs use up to 10 yards, and transports can have a capacity of 15 yards working. I’ve got to go through and try and use all the different types of equipment I haven’t tried yet. You need cheap DDs to have 100% escort efficiency. New comments cannot be posted and votes cannot be cast. Or just deathstack them. Naval warfare is conducted by ships which operate in the world's interconnected seas and oceans. I think that agility in HOI4 is not only the ability to turn but other stuff such as climb rate and dive rate because agility is improved by spending point at the engine. In general, you’ll need at least 5 anti-submarine destroyers in a region, since submarines are the biggest threat to convoys. TL:DR - if you plan to invade England do it fast or don’t do it at all. Damage for fighters to strats would be: . e. You can still rush it even if you only have 1 ahead of time research bonus, you really don't need cannons 2 to make good fighters, 4xLMG and HMGs are quite comparable so all you really need is to research engines 3 ahead of time (I usually start right after getting the 4th research slot) and then use the ahead of time bonus on the 1940 small airframe. ago. You want to win, so you advance. Join. Maxed out fighters had range, agility, and enough stats to kill any bombers or fighters. With several levels of productivity, Divided by the unit price of the plane, The number of aircraft in the corresponding classes is obtained. Struggling to gain air superiority even though my planes are meta heavy fighters at a 1:1 ratio with their fighters. TL;DR - Air warfare is too simplistic right now with no way for players to compensate for lower production with better strategy or tactics. Short version: you'll need manpower & equipment from the console if you want to go on a mass conquering spree as Ireland. Taking the less useful first - acting as an air base. Minelaying : Lays mines, giving you extra naval superiority, and increases the chance of enemy ships randomly sinking, and reduces enemy ship speed by up to 80% (!). • 5 yr. As a rule, higher quality planes are worth the IC cost. If your front-line airfields are all maxed out, or if you're dealing with very large air zones (China, etc), then the range on heavy fighters can help a lot for mission efficiency or. e. As a further point, I suspect the real role for fighter bombers in HOI4 will turn out to be logistic strike. A single Naval Yard outputs 2. If you want to do serious damage, you're going to need a lot more bombers than that. 5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in days. Then right click the port, and then click on the destination port. With 50% or more coverage range on them, or low enemy interception, standard naval bombers are definitely most efficient of the two at both spotting and damaging. Use the research_on_icon_click command to add technologies you lack for desired equipment.